#ifndef  _SPRITE_H_
#define _SPRITE_H_

#include "SDL\SDL.h"

class Sprite
{
	public:
		   
			 Sprite();
			 
			 static SDL_Surface* Load(char* pFile);
			  
			 static   bool   Draw(SDL_Surface* dest, SDL_Surface* src, int x, int y);
			  
			  static bool   Draw(SDL_Surface* dest, SDL_Surface* src, int x, int y, int x2,  
			  int y2, int width, int height);
};


#endif
